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My name's gamemaster468. And my big magnum opus goal at the current moment, is to make a 3D platformer game, in the vane of the PS2 era of platformers.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
Starting today, Project Pivot will be developed as open source: https://github.com/spajus/project-pivot
We just announced our new game, Academia : School Simulator!
A worthy read for anyone who is into game programming.
Showcase of progress after 3 weeks of work on Project Pivot. Enemies roam and follow player, you can shoot things and dig walls.
Testing out bloom shader, looks much better than plain tilemap.
first gameplay video for Chronosaur
After trying out Gosu, C++ (SDL2, SFML), Phaser.io, Unreal and Unity, I have settled with MonoGame. Max productivity at low enough level. Perfect for 2D games.
Game Hero members are now able to comment on posts, games, studios and classifieds.
Took a sidestep from developing Game Hero features to build a minigame. That was so much fun, really proud of it. Still needs a lot of polish and details.
Hi! We're Squeaky Wheel, an indie PC game studio in the Philippines. This is a A devlog of our upcoming game in its current state. If you think you'd be interes