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Showcase of progress after 3 weeks of work on Project Pivot. Enemies roam and follow player, you can shoot things and dig walls.
Testing out bloom shader, looks much better than plain tilemap.
This is a triceratops I've made for Chronosaur
first gameplay video for Chronosaur
After trying out Gosu, C++ (SDL2, SFML), Phaser.io, Unreal and Unity, I have settled with MonoGame. Max productivity at low enough level. Perfect for 2D games.
Game Hero members are now able to comment on posts, games, studios and classifieds.
Took a sidestep from developing Game Hero features to build a minigame. That was so much fun, really proud of it. Still needs a lot of polish and details.
Hi! We're Squeaky Wheel, an indie PC game studio in the Philippines. This is a A devlog of our upcoming game in its current state. If you think you'd be interes
Hi! We're Squeaky Wheel, an indie PC game studio in the Philippines. This is a A devlog of our upcoming school simulation game. If you think you'd be interested
Direct messages have been implemented, next up - comments. Game Hero wouldn't become a community without those!
No significant changes on site for a couple of days - I've been working on automated tests, which are finally in shape. Next up - direct messages and comments.
Looks like it could become a viable alternative for Unity.
Playing around with #magicavoxel and thinking about building a mini-game for gamehero.org promo
You can now post gamedev job classifieds on Game Hero!