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Project Pivot Week 3

Showcase of progress after 3 weeks of work on Project Pivot. Enemies roam and follow player, you can shoot things and dig walls.

Playing around with pixel shaders

Playing around with pixel shaders

Testing out bloom shader, looks much better than plain tilemap.

Triceratops

Triceratops

This is a triceratops I've made for Chronosaur

Chronosaur Early Gameplay

first gameplay video for Chronosaur

After trying out Gosu, C++ (SDL2, SFML), Phaser.io, Unreal and Unity, I have settled with MonoGame. Max productivity at low enough level. Perfect for 2D games.

Bringing flowers to my wife gamedev style

Game Hero members are now able to comment on posts, games, studios and classifieds.

Game Hero Minigame

Took a sidestep from developing Game Hero features to build a minigame. That was so much fun, really proud of it. Still needs a lot of polish and details.

Untitled School Simulation Pre-Alpha Devlog 1

Hi! We're Squeaky Wheel, an indie PC game studio in the Philippines. This is a A devlog of our upcoming game in its current state. If you think you'd be interes

Untitled School Simulation Pre-Alpha Devlog 2

Hi! We're Squeaky Wheel, an indie PC game studio in the Philippines. This is a A devlog of our upcoming school simulation game. If you think you'd be interested

Direct messages have been implemented, next up - comments. Game Hero wouldn't become a community without those!

No significant changes on site for a couple of days - I've been working on automated tests, which are finally in shape. Next up - direct messages and comments.

Xenko - open-source C# game engine

Looks like it could become a viable alternative for Unity.

Game Hero island voxel art

Game Hero island voxel art

Playing around with #magicavoxel and thinking about building a mini-game for gamehero.org promo

Game Hero gets a "jobs" section

Game Hero gets a "jobs" section

You can now post gamedev job classifieds on Game Hero!